• Aderyn Wood

Story Insights: The Borderlands Setting

The Borderlands is the major setting in my Contemporary Fantasy trilogy of the same name. If you haven't read the first book, 'Journey' you might want to skip this post as there will be spoilers, not big ones though :)


"Slowly, the trees came into view, along with the promised shoreline. The mists swirled and a jetty was revealed."


The Borderlands is a mystical land that has natural portals connecting it with Earth, and other planets. Its borders are shrouded in mists and anyone seeking to enter and stay must first endure tests to prove their worth.


Deep within the Borderlands lies the beautiful city of Arcadia, "The jewel of the mountains." And overlooking the city is the palace. This is the realm of the Seelie court, ruled by Queen Anwyn, defenders of balance and harmony.


The Seelie live in a vast land in the mountains and valleys of the south. The Unseelie (champions of chaos) live in the north, and between the two enemies llies a stretch of land known as the Verge. The Verge is supposed to be neutral ground, a wide barrier between the Seelie and Unseelie. But recent times have seen old hostilities resurface and the two ancient enemies now use this vast valley as their battle ground.


Magic is everywhere in the Borderlands. Only a few are talented enough to undertake the arduous training to become a sorcerer. But magic is an accepted and necessary part of life and war. All sorts of magical creatures exist including sprites, gnomes, slyphs, pixies, salamanders, and more. But few hold the power necessary to control them.


In The Borderlands: Journey Dale sets out to find the mysterious Borderlands. But her quest is a dangerous one, and if she gets there she is uncertain as to what she will find.